'The Order: 1886' is like a playable movie – but we don't play games to watch movies

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There's one thing undeniable about The Order 1886 — it's beautiful. Whether you're traversing grungy year old London streets or looking out at a smoky skyline, the art direction for this game is unparalleled (for now). I wish I could say the same about the gameplay, which basically steals from every other duck-and-cover shooter to be released in the last generation of consoles. One could easily be distracted by the gorgeous visuals or the intriguing story, but games are meant to be played and this one comes off like a glorified shooting gallery.

With a little tweaking and more innovation, does The Order have potential to become Sony's new flagship franchise? I'd say so. Until then, what we have now is a beautiful mess. A world that keeps you at arms length and doesn't really allow you to explore much beyond the linear path it sets in front of you. The voice acting is spot on, the motion-capture technology is second to none, and the score (when it appears) fits the tone of the game very well. It's just not enough to justify a purchase. A rental, absolutely. You'll just be done with it in about five to eight hours, and then you'll be eagerly anticipating the next AAA blockbuster title in hopes that it won't just feel like an interactive movie.

7 out of 10 stars


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